#ifndef _ODN_SCENE_BONEMESH_H
#define _ODN_SCENE_BONEMESH_H

//Engine headers 
#include "odn_gfx_Mesh.h"
#include "odn_phys_Bone.h"

//Standard library headers 
#include <vector>

using ouden::gfx::ODN_Mesh;
using ouden::physics::ODN_Bone;

namespace ouden
{
	namespace scene
	{
		
		//A mesh contains a bunch of triangles and is graphical only 
		class ODN_BoneMesh : ODN_Mesh
		{
			
		public:
			
			//TODO: Draw function 
			
		private:
			
			//Bone that the mesh is attatched to 
			ODN_Bone* bone;
			
		};
		
	} //namespace scene 
} //namespace ouden 

#endif //_ODN_SCENE_BONEMESH_H
